using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using System.Xml;

namespace Unibot
{
    //not a game component, because I want it to load only between levels??
    public class Level
    {


        #region condestruct
        //Constructor (loads graphics)
        public Level(GraphicsDeviceManager gdm, Player player)
        {
        }

        //Destructor (unloads graphics and whatnot) needed?
        ~Level()
        {
        }


        #endregion


        public void Update(GameTime gameTime)
        {
        }

        public void Draw()
        {
        }


    }
}
